The Danish Casting Games
Will Be Part Of The 2006 Northwest Fly Casting Exposition
Danish Fly Casting Game by Floyd Franke
Revised
8/21/06
Welcome to the new and exciting world of Danish Fly Casting. The name serves to honor Poul Jorgensen who has lobbied long and hard for an obstacle course for fly casters. The course consists of nine casting stations, each presenting a casting challenge. The object of the game is to get the fly in the ring in the least number of casts. One may keep score or one may use the game for a learning experience. Casting instructors will be available to guide you through the coarse if you wish. There are no restrictions on the use of equipment, except the use of a metal hook is prohibited. A small yarn fly is used. Begin at station #1, proceed to station #2 then #3, and so on until you’ve cast at all nine stations. To score, add 1 demerit for each unsuccessful cast. Maximum for any one station is 10 demerits. For a learning experience approach each station as if a fishing situation, and you decide what are your requirements for success. Remember the real object of the game is to have fun.
Station #1 – Moon
Shoot
The casting ring is 100 feet from the station. Cast to the ring. If
unsuccessful, walk to where the fly landed and continue casting from that spot
to the target. Repeat until the fly lands in the ring. If playing from a
fishing perspective walk to the target as if stalking the fish and make the
cast best suited for your strategy.
Station #2 –
Tight Loop
The casting ring is suspended 5 feet above the ground and 35 feet from the
station. Cast a narrow loop so that the fly and line pass through the ring and
remains on the opposite side of the loop when all the cast line comes to rest
on the ground.
Station #3 – Limbo
The casting ring is 35 feet from the station. Three feet in front of the ring
is a horizontal hazard suspended 3 feet off the ground. Use a side arm cast to
place the fly under the hazard and in the ring.
Station #4 –
Ambidextrous
The casting ring is 35 feet from the station. Attempt to place the fly in the
ring twice: Once casting with the right hand, once with the left hand. Score
twice, once for right hand and once for left hand
Station #5 –
Straight line/Slack line
The casting ring is 30 feet from the station. Two ropes, the width of the
casting ring, make a boundary between the ring and the station. Cast once
attempting to place the fly in the ring with the fly line within the boundaries
(straight line). Cast again attempting to place the fly in the ring and the fly
line to the left and to the right of the rope boundaries (slack line) Score twice,
once for straight line, once for slack line
Station #6 – Up Tight Steeple
The casting ring is 35 feet from the station. Behind the station is a hazard
that requires the caster’s to elevate the back cast and change trajectories
between the back cast and the forward cast.
Station #7 – Salt water Cast
The casting ring is 40 feet from the station. The caster
stands in the casting box as if on the bow of a flats boat, ready to make a
quick, accurate cast. The fly is in hand and approximately 25 feet of leader
and fly line are out of the rod tip. Sufficient line is off the reel and held
with the non-rod hand. Make the cast with no more than 3 back casts.
Station #8 –
Curved Cast
The casting ring is 25 feet from the station. Another larger ring is
immediately in front of the target ring. The caster attempts to place the fly
in the target ring without line or leader touching the closest ring as if
casting “around a corner” or to place the fly ahead of the leader as it comes
to a fish. Two casts: A positive, left curve, and negative, right curve cast
are attempted. Score twice, once for right curve and once for left curve
Station #9 –
Reach Cast
The casting ring is 30 feet from the station. A “reach marker” is placed a rod
length in front of the caster and to the left and the right side. The caster
attempts to place the fly in the ring and execute an aerial mend to place the
fly line outside of the marker. The caster attempts both a right and left mend. Score
twice, once for right reach cast, once for left reach cast
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